Endless Hopper: time your hops across the pond
There is a frog on one bank, a very long way from the other, and a pond full of drifting things to hop on. Meet Endless Hopper, our new timing game.
How it works
- Rows of water lie between the frog and the far bank. Lily pads and logs drift across each row, and every row moves the opposite way to the one below it.
- Tap the pond (or the Hop button, or press Space, W or the up arrow) to hop one row forward.
- If a pad or log is under the frog, it lands and rides along. If not, it splashes.
- Don't wait too long: a platform that carries the frog off the side of the pond sweeps it away.
- A splash or a sweep costs one of your three chances, and puts the frog back on the last bank it reached. Banks are always safe.
- Reach the rest bank halfway, then the far bank, to clear the level.
Scoring
A hop onto a lily pad scores 15 points and a hop onto a log 10 points, times your level. Every safe hop in a row adds a bigger bonus, so a long combo is worth a lot, and a splash sets it back. The rest bank and the far bank each pay out a bonus, and the far bank pays more for every chance you have left.
A busier pond as you climb
Levels 1 to 3 have three rows of water on each side of the rest bank, then four, then five. Pads are smaller than logs, and more of the rows are pads on higher levels. The current also gets quicker every level. Your run is saved whenever you clear a level, so you can pick it up again on the next one.
A few tips
- Wait for a platform to line up before you hop. There is no timer, so there is no need to rush on a bank.
- Hop to where the platform will be. Look at the row above, not at the frog.
- Keep moving once you land. The platform keeps drifting, and the edge of the pond is not far.
Have a go
Endless Hopper is in beta while we gather feedback, so tell us what you think on the Contact page. Happy hopping!